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RandomBayan Games

v1.1.2
November 2, 2026

Minigames with a hub: Boat Race and Pig Race on tracks generated every round, Hide and Seek in a generated village with block disguises, and Among Us (tasks, vents, meetings, sabotage) on a ready map. A /games menu and click-to-queue NPCs, a crash-safe inventory vault, coin rewards with daily caps and anti win-trading, and Weekly Champions: the #1 of each game/PvP leaderboard is paid and badged every week. Needs RandomBayanMarket and VoidGen.

Buying it

Requirements: Paper 26.x (Velocity for Network). Some plugins use optional integrations (PlaceholderAPI, WorldGuard, Citizens, ModelEngine, DiscordSRV) - ask us before buying.

What you get: the plugin jar, its config and a setup guide, sent by staff on Discord after payment. One server network per purchase; please don't share or resell it.

Version history

RandomBayan Games
RandomBayan Games

v1.1.2 - 2026-11-02

  • Among Us: the impostor is no longer always Red. Colours and seats followed the same shuffled list that picks the impostors, so the first impostor always got the first colour. Colours and seats now have their own random order.

v1.1.1 - 2026-10-31

Player-report fixes (release 1.28).

  • Candy Catch: only 1st place gets candy, 6-10 of it, and everyone who played waits 5 minutes before joining Candy Catch again. The top 3 still get their coins. Before, everyone kept up to 30 of what they caught.
  • Among Us no longer gets stuck. When the other players quit, a dead player was left watching as a spectator with no way out, because the solo test rule kept the round open.
    • The round now ends as soon as nobody alive is left.
    • An impostor who quits mid-meeting ends the round for the crew straight away.

v1.1.0 - 2026-10-30

  • Candy Catch (Halloween 2026), /games join candy, 2-12 players, 60 s:
    • Candy rains over a small pumpkin patch built for the round. Touch a candy to catch it before it has lain on the ground for 2 s.
    • Golden candy (glowing, 6%) is worth 5. Rotten candy (12%) only slows you for 2 s.
    • The rain speeds up with more players. Most candy wins.
    • Rewards: everyone keeps what they caught as real candy (up to 30 a round, through RandomBayanHalloween), and the top 3 get the usual 5/3/2 coins under the daily cap.
    • It shows in /games only while switched on.
  • The Halloween lobby (rb_halloween) is allowed to join minigames from (join-from-worlds).

v1.0.1 - 2026-10-25

  • Fixes from the first live test: Boat Race starts again (26.x has no plain boat to spawn, it's the oak boat now). Among Us test rounds with 2-3 players no longer end at once (1 impostor vs 1 crew waits until someone actually dies).
  • No Paths abilities in any minigame (the same lock as Arena's offpath fights).
  • Nobody is left over the void: Teleports drop any rider first: ChatBubble seats its chat bubble on a player for 5 s after they chat, and the server silently refuses to teleport a player with a rider. If a restore still leaves someone in a game world, they go to spawn.

v1.0.0 - 2026-10-24

  • Minigames: Boat Race and Pig Race (3 laps on a track generated each round, three layouts, gates in order, best laps), Hide and Seek (a generated village, block disguises that lock when you stand still, found hiders become seekers) and Among Us on The Skeld (tasks, kills, vents, meetings and votes, lights/reactor/O2 sabotage).
  • /games hub: every minigame and event with how-to text, live queue counts and click-to-queue (also FFA, Juggernaut, Build Battle and Battle Royale); /games join <mode>, /games leave, /games champions.
  • Your things are safe: everything you carry and your whole state is saved before a game and given back exactly afterwards, also after a logout or a crash.
  • Rewards in Bayan Coins through the Bayan Market (the 2x Coin Booster applies): at most 30 a day from minigames, and the same top 3 isn't paid twice within 24 hours.
  • Weekly Champions: the #1 of every game or PvP leaderboard at the Sunday reset wins 30 Bayan Coins and the 🏆 badge for 7 days.