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RandomBayanPaths

v1.21.5
October 17, 2026

Human / Angel / Sinner path system — 21 subclasses, secret and store paths and 183 abilities.

RandomBayanPaths

Human / Angel / Sinner path system for randombayan-smp — 21 subclasses, secret and store paths, 183 abilities.

How it works

1. Pick a path. The first time you join, a menu offers Human, Angel or Sinner. That choice is yours.

2. The Path Spin decides your subclass. The menu closes and the seven Paths of your faction flash across your screen, slowing until one is left. That reveal is your Path — you do not choose it, and it is saved the moment it lands.

2b. You are handed a Path Tutorial Book explaining your exact abilities, how they unlock, and the controls for both PC and Bedrock. Keep it, or read it once and throw it away.

3. Kills unlock abilities. Every subclass has 5 abilities. You start with the first; the rest unlock at 5, 10, 15 and 20 kills. Kills never go down — dying costs you nothing.

4. Your path is permanent unless an admin hands you a reroll paper.

5. Then the quests begin. /questpath holds quests that lead beyond your subclass — the first is The Fall, which turns a master Angel into the Wingless.

Some abilities are passive: they work on their own and never need to be triggered. The rest are active and are fired from your ability row.

Controls

Java Edition (PC)

FMove the selection to the next ability
Shift + FUse the selected ability

F is the vanilla swap-hands key. While you have a path it is taken over by the ability row, so move items to your offhand from the inventory screen instead.

Bedrock Edition (phone, console, Win10)

/ability guiRecommended. Opens a menu — tap an ability to cast it
/abilityCast the selected ability
/ability nextSwitch ability
/ability 1…5Cast that slot directly
/questpathThe quest menu — also a normal chest screen

Bedrock has no dependable swap-hands key, especially on touch, so every control has a command equivalent. The menu is a normal chest interface, which Bedrock displays natively.

Player commands

CommandWhat it does
/questpathOpen the quest menu. Browse quests, accept them, track one at the top of your screen, and turn it in - all by clicking.
/pathYour path, subclass, kill count, and every ability with its unlock requirement and description.
/abilityUse the ability currently selected in your HUD row. Same as Shift+F.
/ability nextMove the selection to the next usable ability. Same as F.
/ability guiOpen a tap-to-cast menu. This is the recommended way to play on Bedrock.
/ability listList your usable abilities with their cooldowns in chat.
/pathdescription <chat|hud> <true|false>Where ability descriptions show. By default they appear above your hotbar for a few seconds when you switch ability, and not in chat.
/ability <number>Select and immediately fire that slot, e.g. /ability 3.
/premiumscrollPremium Scroll owners: save your paths in slots and switch between them (see Premium Scroll).
/coinsYour Bayan Coins, Gems and builder coins, and the time to your next coin. The market itself is the Mysterious Trader at spawn - walk up and right-click.
/rtpbuilderRandom teleport into the Builder Zone (the strip south of z 17,000).
/claimClaim land in the Builder Zone: /claim wand, then /claim confirm. Also /claim info, show, trust, untrust, trustlist, abandon.
/ffa queue onpath|offpath [onarena|offarena]Join a free-for-all in the warzone (3-6 players), with or without Paths abilities. A stadium is built for the fight unless most players chose offarena. /ffa leave to leave the queue.
/riftWhere the open rift portal is, when the next one opens, and your Rift Shards. /rift leave leaves a rift. The Rift Shop is the Rift Keeper at spawn.
/petYour pets: summon, send home, change skin, ride. Also /pet switch , /pet store, /pet ride, /pet dismount.
/petdragon around on|offWhether your adult dragon circles you when you stand still for 10 seconds.
/sbHide or show the scoreboard (remembered next time you join).
/juggernaut queueJoin the Juggernaut queue (6-10 players): one random player becomes a giant with 30 hearts and everyone else hunts them. /juggernaut leave to leave.
/bb joinJoin Build Battle (4-12 players): build to a theme in your own plot, then everyone votes. /bb leave to leave; /mats opens your blocks during a match.
/duel onpath|offpath [onarena|offarena] [5m-30m]Challenge someone to a duel (a stadium is built for it unless you add offarena; 10 minutes unless you pick a time); /duel accept or /duel deny to answer. /duel spectate to watch, /duel leave to stop.
/duelbet onpath|offpath [onarena|offarena] [time]A duel with items on the line: you both bet, the winner takes everything. /duelbet accept, deny, view, cancel; /duelbet claim if your inventory was full.
/eventboss leaveLeave a world-boss fight and go home (you keep everything).
/br joinJoin Battle Royale (4-24 players): a fresh world, a sky drop, gear up from nothing, the border closes - last one standing wins. Your own things are kept safe. /br leave to leave.
/redeem <code>Claim a code from a giveaway or event.
/rqarise <player>Monarch: call a player you just defeated into your army. They answer with /arise accept or /arise deny (/arise leave to quit).
/monarchexc <player>Monarch: swap places with one of your Arisen.
/questpathspecialThe special path quests. Empty... until it isn't.

Quests

Type /questpath. Everything happens in that menu, on Java and Bedrock alike — there are no quest commands to remember.

How a quest works

AcceptOpen a quest and press Accept. Progress only counts from this moment.
TrackYour tracked quest shows as a bar at the top of the screen, updating as you go.
Turn inWhen every objective is green, press Turn in. Quest items are taken from your inventory then.
AbandonChanged your mind? Abandon (click twice to confirm). Progress on that quest is lost.

Angel Wings, Human Organs & Sinner's Hearts

Angel WingDropped by an Angel killed by another player.
Human OrganDropped by a Human killed by another player.
Sinner's HeartDropped by a Sinner killed by another player (for The Descent).
CooldownAfter dropping one, that player drops nothing for 1 hour — hunting the same person again gets you nothing.
TradingThey are normal items: trade them, store them, sell them. They can't be crafted or brewed with.

They drop on the ground beside the body, separate from the grave, and glow so you can find them.

Quest kills follow the same rule as path kills: each player counts once per quest.

Anti kill-farm

Killing the same person over and over does not advance your path. By default each victim counts once, ever, so reaching max tier means defeating 20 different players.

The kill still happens normally — only progression and on-kill ability effects (Feast, Crimson Rush, Hungry Beast) are withheld, and the killer is told why.

Set anti-farm.mode to cooldown to let a victim count again after a delay, or off to disable the check entirely.

This stops repeat-kill farming. It does not stop someone making new alt accounts — that is what the server whitelist is for.

Human

The neutral path. No faction bonuses either way - Humans grow purely through survival and skill.

Warrior emblem

Warrior

Warrior ability icons
Start Battle Instinct passive Gain Speed I during combat.
5 kills Power Strike active12s Your next melee hit lands with crushing force.
10 kills Iron Will passive Gain Resistance when below 5 hearts.
15 kills Berserker active45s Strength and Speed for 10 seconds.
20 kills Warrior's Fury active60s Massive melee boost for 15 seconds.
Ranger emblem

Ranger

Ranger ability icons
Start Eagle Eye passive Your arrows fly faster, straighter and further.
5 kills Quick Shot passive Bows fire at full power without a full draw.
10 kills Piercing Arrow passive Arrows cut through armour for extra damage.
15 kills Hunter's Mark active20s Mark the target you are looking at; your hits on it land harder.
20 kills Deadeye active30s Your next arrow deals massive bonus damage.
Assassin emblem

Assassin

Assassin ability icons
Start Shadow Step active10s Blink a short distance forward.
5 kills Backstab passive Strikes from behind deal bonus damage.
10 kills Smoke Bomb active25s A choking cloud that hangs in the air and blinds anyone inside it.
15 kills Vanish active40s Disappear completely - even your armour stops showing.
20 kills Death Strike active90s Vanish and pin your target while your shadow clone circles them, cutting from every side.
Guardian emblem

Guardian

Guardian ability icons
Start Iron Guard passive Take slightly less damage from everything.
5 kills Shield Bash active15s Slam nearby enemies backwards.
10 kills Fortify active30s Brace yourself for a burst of Resistance.
15 kills Guardian Aura passive Nearby allies are constantly protected.
20 kills Immovable passive Highly resistant to knockback and damage.
Mage emblem

Mage

Mage ability icons
Start Arcane Bolt active4s Launch a bolt of raw magic at your target.
5 kills Fire Burst active15s An explosive gout of flame that sets the target alight.
10 kills Frost Bind active20s Freeze a target in place with biting cold.
15 kills Arcane Barrier active35s Wrap yourself in a shield that halves incoming damage.
20 kills Arcane Storm active50s Tear the air apart around you.
Blood Hunter emblem

Blood Hunter

Blood Hunter ability icons
Start Blood Sense passive Wounded players nearby glow for you.
5 kills Blood Drain passive Heal a little whenever you wound an enemy.
10 kills Crimson Rush passive Surge with Speed after a kill.
15 kills Blood Frenzy passive Grow stronger while enemies are close.
20 kills Blood Reaper active45s Unleash overwhelming strength and regeneration.
Champion emblem

Champion

Champion ability icons
Start Heroic Spirit passive A constant edge of Strength and Resistance.
5 kills Hero's Strike active15s A heavy blow that sends your target flying.
10 kills Rally active40s Buff every ally around you.
15 kills Last Stand passive Fight harder the closer you are to death.
20 kills Human Ascension active90s Become everything a human can be, briefly.

Angel

Servants of the light. Several Angel abilities hit Sinners specifically harder, or only work on them.

Angel Knight emblem

Angel Knight

Angel Knight ability icons
Start Divine Shield active30s Halve all incoming damage for 8 seconds.
5 kills Holy Strike active12s A strong blow: 4 hearts, a little more against Sinners.
10 kills Guardian Guard active25s Shield the ally you are looking at.
15 kills Divine Armor active35s Resistance and absorption hearts.
20 kills Knight's Judgment active50s A holy detonation: 5 hearts to everyone around you (6 to Sinners), hurling them back.
Angel Judge emblem

Angel Judge

Angel Judge ability icons
Start Divine Judgment active15s Call holy lightning down on your target.
5 kills Judgment Mark active20s Brand a target so your blows cut deeper.
10 kills Holy Execution passive Wounded Sinners take double damage from you.
15 kills Divine Storm active40s Lightning hammers every Sinner around you.
20 kills Final Judgment active60s A devastating verdict on every Sinner in reach.
Seraph emblem

Seraph

Seraph ability icons
Start Heavenly Flight active35s Take to the air, and drift safely back down when it ends.
5 kills Heavenly Dash active12s Streak forward on a trail of light, cutting anyone you pass.
10 kills Wing Burst active20s Beat your wings: everything around you is blasted away and struck.
15 kills Celestial Speed active28s Blur across the ground at impossible speed.
20 kills Seraph's Flight active65s Ascend fully: long flight, great speed, and a devastating dive.
Angel Warden emblem

Angel Warden

Angel Warden ability icons
Start Holy Chain active12s Hurl a chain, reel the target in and shackle their legs.
5 kills Chain Bind active22s Shackle a target where they stand. Sinners are held longer.
10 kills Divine Prison active30s Lock a target inside a cage of light that they cannot leave.
15 kills Judgment Chain active35s Chain every enemy around you to the spot at once.
20 kills Heavenly Prison active55s Raise a warded arena. Anyone hostile who tries to leave is dragged back.
Archangel emblem

Archangel

Archangel ability icons
Start Angelic Blessing active30s Heal nearby allies and leave them regenerating.
5 kills Holy Heal active15s Pour healing into a single target.
10 kills Divine Aura passive Allies near you slowly regenerate.
15 kills Blessed Protection active35s Grant Resistance to every nearby ally.
20 kills Heaven's Grace active55s Restore and empower everyone around you.
Divine Saint emblem

Divine Saint

Divine Saint ability icons
Start Resurrection passive Survive one otherwise fatal blow, cleansed and regenerating.
5 kills Holy Recovery active28s Pour light into yourself and every hurt ally nearby.
10 kills Soul Protection passive A second charge that shrugs off a killing blow and shields you after.
15 kills Divine Rebirth active70s Burn away every wound and debuff on you and rise glowing with power.
20 kills Saint's Miracle active100s A miracle for the whole field - allies are healed, cleansed and shielded at once.
Celestial emblem

Celestial

Celestial ability icons
Start Judgment Domain active40s Open a domain that saps the strength of every enemy inside - worst for Sinners.
5 kills Heaven's Pressure active40s The air inside turns to lead. Enemies crawl; Sinners can barely move.
10 kills Celestial Wrath active45s Shafts of light hammer down on everything hostile inside the domain.
15 kills Divine Territory active50s A far wider domain that empowers your allies as it smothers your enemies.
20 kills Heaven's Verdict active85s The ultimate domain. Allies ascend, enemies wither, and the light keeps striking.

Sinner

Corruption and conquest. Sinners have no innate bonus against Angels - they simply hit hard.

Wrathborn emblem

Wrathborn

Wrathborn ability icons
Start Berserker active30s Strength II and Speed I for 12 seconds.
5 kills Rage Burst active20s Erupt, damaging everything close by.
10 kills Infernal Rush active25s Charge forward and scorch whoever you reach.
15 kills Blood Rage passive Strength III while below 5 hearts.
20 kills Wrath Unleashed active55s Overwhelming strength that nothing can stagger.
Greedspawn emblem

Greedspawn

Greedspawn ability icons
Start Soul Tax active20s Tear hearts from your target and take them for yourself.
5 kills Coin Drain active25s Siphon experience out of your target.
10 kills Golden Touch passive Every hit you land wraps you in absorption.
15 kills Soul Collector passive Consecutive hits hit ever harder.
20 kills King's Hoard active50s Bury yourself in absorption and regeneration.
Prideborn emblem

Prideborn

Prideborn ability icons
Start Overlord active45s Raise a domain that makes you stronger and tougher.
5 kills Bow Before Me active25s Every enemy within 7 blocks is forced to kneel for 2.5s: frozen, head bowed, unable to attack or use abilities. 1 heart.
10 kills Thorn of Pride active22s A golden thorn rises behind you and strikes up to 4 enemies within 10 blocks with golden lightning: 1.5 hearts each. You gain Strength I and Resistance I for 6s.
15 kills Absolute Pride passive You strike harder while your domain stands.
20 kills King's Domain active60s A greater domain that cripples all who enter.
Envious emblem

Envious

Envious ability icons
Start Mimic active20s Copy the first ability of the nearest player.
5 kills Ability Theft active30s Steal the strongest ability of the nearest player.
10 kills Mirror Image active30s Leave behind a decoy that looks exactly like you.
15 kills Perfect Copy active30s Take on the effects of the nearest player.
20 kills Envy's Dominion active60s Copy the entire kit of the nearest player at once.
Glutton emblem

Glutton

Glutton ability icons
Start Devour active14s Bite a target, tearing off their absorption and swallowing their health.
5 kills Feast passive Every kill is a meal - you heal and swell with absorption.
10 kills Devouring Grip active18s Reel a target into your jaws and chew on the way in.
15 kills Hungry Beast passive The more you maul, the harder you hit - hunger stacks as you feed.
20 kills Gluttonous Form active55s Balloon into a ravenous mass - huge, tough, and healing off every bite.
Slothborn emblem

Slothborn

Slothborn ability icons
Start Time Break active18s Crack time around you - everything nearby is dragged to a crawl.
5 kills Heavy Time active25s Time turns to lead - enemies are slammed to the ground and pinned there.
10 kills Time Lock active28s Stop a target dead - they cannot move at all until it breaks.
15 kills Lazy World active40s A field where time barely moves. Nothing inside can hurry.
20 kills Time Collapse active60s Time shatters. Everyone caught is frozen solid, then hit by the fallout.
Lustborn emblem

Lustborn

Lustborn ability icons
Start Charm active20s Charm a target within 10 blocks for 2.5s: they walk toward you, helpless - they can't attack or use abilities.
5 kills Temptation active18s Reel a target within 12 blocks to you: 1 heart, then they're held in place for 1s.
10 kills Mesmerize active25s Mesmerize a target within 10 blocks for 2s: frozen, blinded and dazed - they can't attack or use abilities.
15 kills Irresistible active35s Everyone within 8 blocks is drawn a step toward you and rooted for 1.5s: 2 hearts.
20 kills Lust's Domain active55s A domain that weakens and slows all who linger.

Wingless — the Fallen Angel

A secret path. The Path Spin never lands on it and no reroll paper gives it. An Angel that has sinned loses its wings — and finds the ground was the stronger power. Wingless counts as a Sinner: Sinners are its allies, and Angels' holy damage bites it harder.

The Fall — how to become Wingless

WhoAny Angel can accept the quest in /questpath.
Kill30 Human-path players (each counts once)
Bring20 Angel Wings, taken from your own kind
Bring40 Human Organs
BeA maxed-out Angel (20 kills) when you turn it in

Wingless can also be bought from the server store. Either way your kills restart at 0 for the new kit, and a reroll paper can't undo it.

Wingless emblem

Wingless kit

Wingless ability icons
Start Grounded Instinct passive Speed I and Jump Boost I at all times, faster sprinting, and 25% less fall damage. Wind trails your feet.
5 kills Ground Spike active13s Slam the ground and send a line of stone spikes racing up to 15 blocks forward. Each spike hits for 3 hearts and throws enemies up.
10 kills Rupture active22s Raise your arm, let the ground shake, then rings of stone spikes ripple out 7 blocks around you: 3 hearts, launching and slowing everyone they catch.
15 kills Wind Step active22s Vanish in a burst of wind and reappear up to 20 blocks where you look. Enemies near where you land take 1.5 hearts and are blown away. Works mid-fight.
30 kills Earth Shatter active112s Strike the ground and tear a 25-block, 8-wide path: cracks, small spikes, great spikes, then one colossal spike. Up to 4 hearts per target.
35 kills Absolute Force active180s ULTIMATE. Stand still as the world goes quiet... 3, 2, 1 - a white explosion deals 7 hearts around you, through any armour. For 25s: Speed II, Strength II, Resistance, no knockback, and every punch lands with a shockwave.

Six abilities instead of five, unlocking at 5, 10, 15, 30, 35 kills. The spikes are real stone that rises from the ground and sinks back a moment later — nothing is ever broken. Want it on fire? The Wyrmfire skin turns every spike to flame and adds the fire dragons (see Ability skins).

Hellfire — “The flames don't burn me. They obey me.”

A path built around fire, lava, magma, explosive movement and sacrificing your own health for overwhelming power. Anyone can earn it through the quest The Descent. Hellfire counts as a Sinner.

The Descent — how to become Hellfire

WhoAnyone, from any path, can accept it in /questpath.
Kill30 players
Bring20 Sinner's Hearts — every Sinner drops one when a player kills them
Bring10 Angel Wings and 30 Soul Fragments
BeAt the top of your path when you turn it in

Hellfire can also be bought from the server store. Either way your kills restart at 0 for the new kit.

Hellfire emblem

Hellfire kit

Hellfire ability icons
Start Infernal Blood passive Your body obeys the heat: fire hurts you only half as much, lava and magma don't hurt at all, and standing in lava heals 1 heart every 2s.
5 kills Flame Charge active15s Flames gather around you, then you launch forward up to 8 blocks like a burning projectile. The first enemy you hit takes 1 heart, is knocked back and set on fire.
10 kills Infernal Barrier active45s "Come closer." A rotating wall of flame pillars surrounds you for 5s. Enemies who touch it take 1 heart, are knocked back and burn. It collapses into a burst of fire when it ends.
15 kills Infernal Dash active25s Become a living flame and dash 5 blocks, immune to knockback. Enemies you pass through take 1.5 hearts; the path burns for 2s.
20 kills Magma Wave active60s "The earth burns with me." Slam the ground: magma erupts in a wave 12 blocks forward and 5 wide. Enemies it hits take 3 hearts, are knocked back, slowed and set on fire.
30 kills Hellfire Sacrifice active300s ULTIMATE. "Power always has a price." Sacrifice 3 hearts of max health (locked at 7) for 30s of Strength II, Resistance I and Fire Resistance. Every hit explodes in flame; every 5th deals 1 more heart. When it ends: Final Release, 3 hearts to everyone around you.

Six abilities, unlocking at 5, 10, 15, 20, 30 kills. Fire only hurts a Hellfire half as much, and lava heals instead of burning. The magma is part of the ability only — the ground is never changed.

Final forms

The second half of the journey. Once your path is maxed out you can chase one final form of your faction. Every form has five abilities, shown in your HUD in the order of its icons below. All nine forms are live: three Human, three Angel and three Sinner.

How to awaken

1Find the form's quest NPC (staff place them around the world) and right-click it.
2Take its quest: max out your path, defeat players, bring 30 Soul Fragments and an offering.
3Return to the NPC and begin the Awakening Trial: a boss fight inside a sealed arena (glowstone for Humans, white glass for Angels, red glass for Sinners), alone, 5 minutes. You keep your items if you fall, and can retry after 30 minutes.
4Win, and choose how you awaken — once, for good:
Full Awaken: your path's abilities are gone and you fight with all five of the form's.
Half Awaken: keep your path's five and add the form's three core abilities (passive, active, ultimate) after a gold divider on your HUD.
5A final form is permanent — reroll papers won't touch it, and the choice can never be changed.

One final form per player. Secret paths such as Wingless can't take one.

Soul Fragments

BigEnder Dragon 16 · Wither 10 · Warden 8 · Elder Guardian 3
SmallRavager, Evoker, Piglin Brute: 1 each
RareAny other hostile mob: a small chance

They only drop when a player gets the kill, and never from spawner or spawn-egg mobs. They're normal items — trade them freely.

Demon Slayer emblem

Demon Slayer · Human

Demon Slayer ability icons

The hunter. Every Sinner is a target, and none of them heal out of it.

Passive Slayer's Mark Hitting a Sinner brands them for 8s: they glow through walls, and every further hit you land on them is 8% stronger (up to 40%).
Active Sever 30s A wide cleave in front of you: 5 hearts, and nobody it touches can heal for 6 seconds - no regeneration, potions, lifesteal or holy mending.
Full Awaken
active
Blade Dance 18s FULL AWAKEN. Three quick 4-block dashes where you're looking. Every enemy you pass through is cut for 4 hearts (once per dance) and a crimson afterimage stays behind.
Full Awaken
passive
Hunter's Instinct FULL AWAKEN. Sinners within 24 blocks leave a crimson trail that only you can see. While a Sinner you've branded is within 16 blocks you have Speed I.
Ultimate Final Breath 120s ULTIMATE. Dash to your target and cut them twice. Below 35% health it's an execution (10 hearts, ignores armour); if it kills, the cooldown is refunded.
Godslayer emblem

Godslayer · Human

Godslayer ability icons

Refused the heavens, and drags anyone who accepted them back down to earth.

Passive Grounded Angels near you cannot fly or glide. Anyone airborne within 10 blocks is pulled out of the sky.
Active Chain of Earth 25s Lash a chain of earth onto a target within 20 blocks and slowly drag them to you - out of the sky if they're flying. When they reach you: 4.5 hearts and Slowness III for 2s.
Full Awaken
active
Earthen Prison 30s FULL AWAKEN. Stone pillars burst up around a target within 16 blocks, caging them for 3s, and the quake slows them. The cage crumbles back into the ground.
Full Awaken
passive
Bedrock Skin FULL AWAKEN. Your skin is stone: 20% less damage from Angels and from arrows, tridents and other projectiles.
Ultimate Refusal 120s ULTIMATE. Refuse the heavens: every enemy within 10 blocks loses their buffs and can't gain new ones for 8s, and any enemy domain in reach collapses.
Worldbreaker emblem

Worldbreaker · Human

Worldbreaker ability icons

No theme, no gimmick. Just more force than anything else in the game.

Passive Momentum Keep hitting the same target and every blow lands harder: +6% per consecutive hit within 3s, up to +30%.
Active Sunder 25s Your next melee hit within 5s shatters armour: 5 extra hearts, their armour cracks, and they take 20% more damage from everyone for 6s.
Full Awaken
active
Meteor Fist 20s FULL AWAKEN. Leap into the air and crash down like a meteor: 8 hearts to everyone within 4.5 blocks of the impact, who are launched upward as stone spikes ring the crater. No fall damage.
Full Awaken
passive
Seismic Stride FULL AWAKEN. While you sprint, the ground shakes every 2s: enemies within 3 blocks get Slowness I for 2s.
Ultimate Unstoppable 110s ULTIMATE. For 12s nothing moves you: immune to knockback, slows, pulls and holds, with Resistance I - and every melee hit sends a shockwave.
Ophanim emblem

Ophanim · Angel

Ophanim ability icons

The burning wheels. Owns the ground it stands on.

Passive Wheels of Fire Two rings of holy fire turn around you. Enemies within 2.5 blocks catch fire and take 1 heart each second.
Active Gaze 25s Lock a beam of holy fire onto a target within 20 blocks. For up to 4s, while you keep them in view, they burn and take 0.75 hearts every half-second.
Full Awaken
active
Seraphic Wheel 16s FULL AWAKEN. Hurl a spinning wheel of holy fire up to 16 blocks. The first enemy it meets takes 5 hearts and burns for 4s.
Full Awaken
passive
Radiant Halo FULL AWAKEN. A halo of holy fire: you're immune to fire and lava burns, and allies within 6 blocks get Regeneration I.
Ultimate Throne of Wheels 120s ULTIMATE. A radius-10 domain of turning fire wheels for 10s. Every second a pillar of light falls on each enemy inside: 2.5 hearts and fire.
Lightbringer emblem

Lightbringer · Angel

Lightbringer ability icons

The one who stands in the doorway while the others heal.

Passive Bulwark Hold your ground with an enemy within 10 blocks and you stack 5% damage reduction every second, up to 25%. Moving more than 3 blocks from where you planted your feet resets it.
Active Radiant Charge 20s Charge 8 blocks forward in a blaze of light. Enemies in the way take 3 hearts and are hurled aside; allies you pass get 2 hearts of absorption for 10s.
Full Awaken
active
Aegis 30s FULL AWAKEN. Raise a dome of light: you and allies within 5 blocks take 40% less damage for 4s.
Full Awaken
passive
Guiding Light FULL AWAKEN. Every 3 seconds you and allies within 8 blocks heal 1 heart. Blocked by Sever like any other healing.
Ultimate Dawnbreak 120s ULTIMATE. Daylight bursts from you across 10 blocks: allies heal 5 hearts, enemies are blinded for 4s, and you're untouchable for 3s.
Divine Oracle emblem

Divine Oracle · Angel

Divine Oracle ability icons

Reads the fight before it happens.

Passive Foresight You see heavy blows coming: a hit of 3 hearts or more is cut by 40%, with a flash and Speed II for 1.5s to get clear. Once every 15s.
Active Fate Thread 25s Tie your target (within 20 blocks) to the enemy nearest them for 8s. Half of all damage either one takes echoes onto the other.
Full Awaken
active
Omen 18s FULL AWAKEN. Mark a target within 20 blocks with a turning rune. After 3s the prophecy lands: lightning of light strikes them for 6 hearts and blinds them for 2s.
Full Awaken
passive
Clairvoyance FULL AWAKEN. Invisible enemies within 16 blocks are revealed - they glow, and you see a mark where they stand.
Ultimate Prophecy 150s ULTIMATE. Every enemy within 40 blocks glows for 10s, and you and allies within 20 get Speed I, Regeneration I and Strength I for 15s.
Demon Sovereign emblem

Demon Sovereign · Sinner

Demon Sovereign ability icons

Makes other people's strength into its own.

Passive Dominion Your presence rules within 8 blocks: Sinner allies get Strength I, and every other enemy gets Weakness I.
Active Conscript 20s Corrupt a hostile mob within 12 blocks: it fights for you for 45s, going after whoever you hit or whoever hits you. Up to 4 minions at once.
Full Awaken
active
Tribute 20s FULL AWAKEN. Every minion you have bursts in hellfire: 5 hearts and fire to enemies within 3 blocks of each, and you heal 2 hearts per minion.
Full Awaken
passive
Crown of Ash FULL AWAKEN. Your minions set everything they hit on fire, and 20% of the damage you take is passed to your nearest minion instead.
Ultimate Infernal Court 120s ULTIMATE. Three Hellguards (wither skeletons) claw out of the ground around you and hunt whoever you're fighting for 45s.
Blood Lord emblem

Blood Lord · Sinner

Blood Lord ability icons

The longer the fight runs, the less killable they get.

Passive Crimson Tide Every hit you land heals you: 5% of the damage at full health, rising to 25% at one-fifth health or below.
Active Blood Pact 25s Spend 3 hearts of your own: for 8s you deal 40% more damage and have Speed I. Needs more than 3.5 hearts to use.
Full Awaken
active
Hemorrhage 16s FULL AWAKEN. A cleave in front of you: 4 hearts, and everyone it cuts bleeds 0.75 hearts a second for 6s.
Full Awaken
passive
Sanguine Shroud FULL AWAKEN. When a hit drops you below 30% health, a shroud of blood gives you 4 hearts of absorption for 10s and slows enemies within 4 blocks. Once every 60s.
Ultimate Scarlet Reign 120s ULTIMATE. A radius-9 domain of blood for 10s. While you stand in it your hits heal you an extra 35% of the damage, and every enemy inside bleeds 0.75 hearts a second.
Abyssal King emblem

Abyssal King · Sinner

Abyssal King ability icons

The void tyrant. Nothing inside gets to leave.

Passive Void Touched The void clings to you: anyone who hits you in melee is dragged a step closer.
Active Devouring Rift 25s Tear open a rift where you aim (up to 18 blocks) for 4s. Enemies within 6 blocks are pulled in, and anyone within 2 takes 1 heart every half-second.
Full Awaken
active
Null Step 14s FULL AWAKEN. Blink up to 10 blocks forward through the void. Where you stood, a pool of it lingers for 3s: enemies in it are slowed and withered.
Full Awaken
passive
Abyssal Gaze FULL AWAKEN. Enemy players within 8 blocks who look straight at you are swallowed by Darkness for 2s (once every 6s each).
Ultimate The Abyss 150s ULTIMATE. The largest domain: radius 14 for 12s. Enemies inside are in darkness and take damage every second that grows every 2s (from 0.75 hearts up to 2 hearts). Anyone near the edge is dragged back in.

Path Ascension

A power that has nothing to do with your path. Whatever you walk — Human, Angel, Sinner, a final form or Wingless — an Ascension changes your body: when you awaken it you grow stronger and an aura surrounds you. Somewhere in the world stands a figure who decides who is worthy of it. What it asks of you is for you to find out.

The four Ascensions

SeraphicGolden wings and a ring of holy fire. Speed (Speed II at level 3) and Regeneration while awake.
CrimsonBlood-red spikes burst around you. Strength, and your hits on players heal you.
VoidA rift opens beneath you. Resistance, and players who strike you are slowed.
TempestLightning and wind coil around you. Speed II, and every 4th hit on a player chains a spark.

You're given one at random. It can be changed later — for a price.

The Ascension bar

The Ascension bar floating above the ability row
FillHitting players and being hit by them fills the bar (red). Big beasts — Iron Golems, Wardens, the Wither, the Ender Dragon — fill it slowly. Ordinary mobs don't.
FullIt turns rainbow. Type /ascension to awaken.
AwakeThe rainbow bar drains. Trading blows with players steadies it, but it refills slowly while you use its power. When it empties, you return to normal.
FadeOut of a fight, a charging bar slowly drops again.

Growing stronger

5–25Every 5 awakenings (5, 10, 15, 20, 25) is a new level: each awakening lasts longer and the bar drains slower.
50Full upgrade: the longest awakening and the strongest aura.

/ascension info shows your Ascension, level and bar.

Ability skins

Change how your abilities look and sound. A skin never changes damage, range or cooldowns — a skinned player and a plain one are exactly as strong. Skins are bought once and are yours forever; they work on whatever path you play (Wyrmfire is made for Wingless). You can also buy one as a gift for a friend.

The same ability drawn in every skin

The line-up

BasicInferno · Frost · VerdantNew colours for every ability: orange-red fire, ice blue, or emerald green.
DeluxeEclipse · AbyssalNew colours and new particles and sounds: Eclipse's gold-on-black with void embers and a resonant chime; Abyssal's deep blue with soul fire and whispers.
LegendaryVoidEvery path. Abilities fall into the void: black and violet, smoke and ink, a shadow trail while you sprint, void rings on dashes, void spheres on shields and a black hole crowning every ultimate.
LegendaryWyrmfireWingless only. Spikes of magma and fire, rings of flame, a fire dragon rising at the end of Earth Shatter, and Absolute Force becomes a giant dragon head that bursts up around you and bites.

Using your skins

/pathskinOpens your skins. Click one you own to wear it; "Default look" takes it off. Locked ones show where to get them.
ShopSkins are in the server shop. They're cosmetic only, so they never make anyone stronger.

Premium Scroll

Keep more than one path. With the Premium Scroll you save the path you're playing in a slot and switch between your saved paths whenever you're out of combat. Bought Wingless but want to try another path? Save Wingless first and it waits for you, exactly as you left it.

The /premiumscroll menu: saved paths, an empty slot, locked slots and delete buttons

Using it

/premiumscrollOpens your slots.
SaveClick an empty slot to save the path you're playing.
SwitchClick a saved slot to switch to that path.
DeleteClick the red button under a slot twice. A deleted path is gone for good — the only way back is to be on it again and save it again.
Slots3 to start. A 4th and a 5th slot can be bought in the shop.

The rules

KeptA saved path keeps everything: kills, tier, final form and its Full/Half choice.
CooldownsEach path keeps its own cooldowns, and they keep running while it's stored. Switching never skips one.
CombatYou can't switch while in combat, during an Awakening Trial or during the Path Spin, and only once a minute.
UnsavedSwitching away from a path you haven't saved asks you to confirm, because that path would be lost.
YoursYour Ascension, skins and quests belong to you, not the path. They come along on every path.

Shadow — The Eminence

"I am atomic." A store path inspired by Cid Kagenou: shadow manipulation, swordsmanship and stealth. Shadow counts as a Sinner. It never comes from the Path Spin or a paper. Its skills unlock with kills like any path (or all at once, if you buy it that way), and it works with the Premium Scroll.

Shadow emblem

Shadow kit

Shadow ability icons
Start Shadow Sword active30s Summon the Shadow Sword for 60s: stronger than diamond, a shadow trail on every swing and a dark burst on every hit. Needs a free inventory slot.
5 kills Shadow Step active25s Dissolve into shadow and reappear up to 15 blocks where you look, leaving an afterimage. Enemies where you land take 1 heart and are pushed back.
10 kills Shadow Domain active60s Darkness spreads 10 blocks around you for 8s. Enemies inside are slowed, blinded by darkness and take half a heart every 2 seconds.
15 kills Shadow Assault active45s Four shadow-fast cuts on a target within 12 blocks: 1, 1, 1.5 and a final 2 hearts that launches them. Stops if they get away.
20 kills Shadow Cloak active90s Become one with the shadows for 10s: invisible, no name tag. Attacking ends it; taking damage shows you for a second. Not while holding a bow.
30 kills I AM ATOMIC active300s ULTIMATE. The earth quakes, a ring of light closes 70 blocks around you and your sword draws a halo over your head - I, AM, ATOMIC. One slash: 8 hearts through any armour within 30 blocks, then 8 / 7 / 5 / 4 hearts for weak, iron, diamond and netherite armour out to 70.

The Shadow Sword is yours alone: it can't be dropped, stored or kept, and it fades after 60 seconds, when you die or log out. It needs one free inventory slot.

Monarch — the Shadow Monarch

"Arise. You are mine now." A store path that commands an army of shadow soldiers and can recruit the players it defeats. Monarch counts as a Sinner.

Monarch emblem

Monarch kit

Monarch ability icons
Start Shadow Extraction active90s Toggle: black hands claw out of the ground and 5 shadows rise - a Mage, Minions and Archers. They stay until you dismiss them (use again); if they all fall, it recharges.
5 kills Dominator's Touch active30s Invisible pressure closes on a target within 12 blocks: 3 hearts and a pull toward you.
10 kills Shadow Exchange active45s Swap places instantly with one of your soldiers within 25 blocks - the one closest to where you look.
15 kills Monarch's Domain active60s Four shadow pillars rise at your sides and a territory of 12 blocks spreads for 15s: your shadows and Arisen gain Strength I and Speed I, enemies are slowed.
20 kills Arise passive Recruit a player you have just defeated: /rqarise <player>. Up to 2 Arisen serve you; you can never hurt each other, and /monarchexc swaps you with one.
30 kills Army of the Dead active300s ULTIMATE (toggle). The ground cracks as your army rises - Mages, Knights, Minions, Archers and a giant Shadow Hound - kneels, then charges. 10 shadows, +1 for every iron golem and +2 for every warden you've slain (max 20). They stay until dismissed; if they all fall, it recharges.
35 kills Shadow Legion active300s Open the Legion: choose exactly which shadows rise - Hounds (3 slots each), Mages, Knights and Archers - up to your army size (10, +1 per iron golem and +2 per warden you've slain, max 20). Use again to dismiss; if they all fall, it recharges.

Arise — your player army

/rqarise <player>Call a player you defeated in the last minute. They see an aura and two buttons.
/arise acceptJoin the Monarch's army (or /arise deny). Leave any time with /arise leave.
Up to 2A Monarch has at most 2 Arisen. A Monarch and their Arisen can never hurt each other, and the Arisen share the Domain's buffs.
/monarchexc <player>The Monarch swaps places with an Arisen (50 blocks, once a minute, works in combat).
/rqarise <player> removeRelease an Arisen.

✦ ???

"The path was never meant to be found." Some say that those who have walked a secret path are sometimes watched — on certain nights, by someone who has no name. /questpathspecial stays empty until the night it doesn't.

The Bayan Market

Find the Mysterious Trader at spawn ("Looking for new stock?") and right-click him — there is no command, you shop in person. The stock changes every 30 minutes — 3 random items, the same for everyone. It isn't announced in game: check the Trader, or the #stock channel on Discord.

The Bayan Market menu

Coins and gems

CoinsFree. 1 coin for every 30 minutes you actively play, up to 15 a day. Left-click an in-stock item to pay with coins (each item has a limit per stock).
GemsFrom the server shop. Right-click to pay with gems: any item, any time — no need to wait for it to be in stock, and no limit.
/coinsYour coins, gems and the time to your next coin.

What it sells

CommonHearty Ration, Mender's Salve, Miner's Brew, Night Eyes, Diver's Breath, Torch Bundle, Golden Carrot Pack, Bone Meal Sack
RareSwift Tonic, Ember Ward, Feather Charm, Leaper's Draught, XP Flask, Repair Dust, Recall Scroll, Death Compass
EpicBulwark Draught, Stone Skin, Fortune's Favor, Experience Surge, Mender's Elixir, Pearl Pouch
MythicalMythical Gift — opens into one of: Magnet Gauntlet, Shadow Puller, Wind Burst, a Totem of Undying, a bag of coins or a Paper of Reflection.

The Builder Zone

A place to build in peace: the whole strip of the overworld south of z 17,000, across both halves. /rtpbuilder takes you there. No PvP, no explosions, no fire spread and no hostile mobs (so no mob farms) — animals and villagers are welcome. Unclaimed land is open to everyone; claim your build to protect it.

Claims

1/claim wand: left-click one corner, right-click the opposite corner — you see the outline.
2/claim confirm. Any size from 5×5 up to your limit; confirm again later to reshape it.
Limit500×500 for everyone · 700×700 with the Claim Expansion (150 builder coins) · 1250×1250 with Builder+.
DepthProtected from the sky down to y 0 (deepslate) — all the way to bedrock with Builder+.
Friends/claim trust <player> lets them build and open things; /claim untrust undoes it.

The Builder and builder coins

CoinsFree: 1 builder coin every 25 minutes you actively play, up to 20 a day. Also in the server shop. /coins shows them.
ShopTalk to the Builder at spawn: stone, wood, glass, wool, concrete, terracotta, leaves, lanterns, quartz, prismarine, purpur and more. One click buys a whole stack for 5–10 builder coins.
Not soldOres and rare resources, PvP items and unobtainable blocks.
Builder+200 builder coins every week, a 1250×1250 claim down to bedrock and the Builder+ title (see the store). Works together with VIP.

FFA & Duels

Fight without risking your items. Every FFA and duel takes place at a random spot in the warzone, and by default a stone stadium rises around you for the fight and sinks away afterwards - the ground comes back exactly as it was (add offarena for an open-field fight). Hit 1♥ and you're out, not dead: you're sent back to where you were, with everything you had. Choose onpath to fight with your Paths abilities, or offpath to fight with them switched off.

FFA

Join/ffa queue onpath or /ffa queue offpath, optionally onarena/offarena (the majority decides); /ffa leave to leave.
StartFrom 3 players a 10-second countdown starts, and every new player restarts it. At 6 players it starts straight away.
WinBe the last one standing: 2 Bayan Coins, announced in chat and on Discord.
AgainWait 25 seconds after an FFA before joining the next one.

Duels

Ask/duel <player> onpath or offpath, optionally offarena for no stadium and a time from 5m to 30m (10 minutes if you don't pick one). They have 30 seconds to /duel accept or /duel deny.
TimeA boss bar counts down. When time runs out and nobody is out, sudden death starts: everyone loses health every 2 seconds, armour doesn't help, nobody can heal, and it gets faster. The lowest drops first; if the last fighters drop together it's a tie. FFAs have 10 minutes.
Win1 Bayan Coin, if the duel lasted at least 20 seconds. The same opponent pays once every 30 minutes, and arena coins top out at 10 a day.
Watch/duel spectate <player>, and /duel leave to stop. Spectators stay around the duel: no flying into blocks or underground, and flying too far away sends you back.

Rules

ItemsKeep inventory. A totem in your hand still works.
BarrierThe stadium's walls (or, in an open field, a 112-block square with a red border and fence). Only crossing it puts you out - pearls included.
Commands/ffa, /duel, /msg, /r, /echest, /craft, /anvil, and /ascension in onpath fights.
OthersNobody outside the fight can hit you (their pets and TNT included), and you can't hit them.
QuittingYou lose nothing and come back at your spot. In a duel, the other player wins.
JoiningNot while you're in combat. Joining ends your newbie protection.
Bets/duelbet <player> onpath|offpath opens a bet menu: click items in your inventory to bet them, (left-click = one, right-click = the whole stack), then send. They see your items, bet their own and accept - the winner takes both sides. A draw, tie, cancel or expiry gives everyone their own items back. Allowed: food, ores, ingots and gems, weapons and tools, armour, totems, golden apples, ender pearls and XP bottles (up to 18 stacks). If your inventory is full, /duelbet claim gives the rest.
TeleportsEverywhere on the server, /home, /team home, /team warp, /warp, /spawn, /back and /tpaccept take 3 seconds standing still. After being killed by a player you can't /back.

Juggernaut

One against everyone. When 6-10 players have queued with /juggernaut queue, one of them is picked at random to be the Juggernaut: 30 hearts and a bigger, glowing body. Everyone else hunts them inside an arena that rises for the fight. Paths abilities are off, and hunters can't hurt each other. Like FFA and duels, nobody dies or loses items: at 1♥ you're out and sent back.

Winning

HuntersKnock the Juggernaut out.
JuggernautEliminate every hunter, or survive 8 minutes.
DamageEvery hunter's damage on the Juggernaut is counted; the top 3 are shown at the end.

Rewards

#1Most damage when the Juggernaut falls: pick 10 Bayan Coins or 25 builder coins.
#2, #35 Bayan Coins each.
JuggernautIf it wins, it picks 10 Bayan Coins or 25 builder coins.

Build Battle

Queue with /bb join (4-12 players). You get your own plot in a sky world, 30 seconds to pick blocks with /mats (infinite blocks, but none of the ores, crystals or other blocks the Builder doesn't sell), then a random theme and 1-5 minutes to build it - with flight, no damage and no hunger. Then everyone visits every build and votes. Your own items, XP and position are saved first and given back exactly afterwards.

Voting

VotesLegendary 5 · Epic 4 · Good 3 · Okay 2 · Poop 1 - with the items in your hotbar, 12 seconds per build. You can't vote on your own.
TiesEqual points share the place (and its reward).

Rewards

1st10 Bayan Coins + 25 builder coins
2nd5 Bayan Coins + 15 builder coins
3rd3 Bayan Coins + 10 builder coins

Battle Royale

Queue with /br join (4-24 players). Every match is played in a brand-new world made just for it. You start with nothing - everything you own is saved first and given back exactly when you leave - so there's nothing to lose. Drop in from the sky, gear up, and be the last one standing.

The match

Sky dropYou float down from high above - steer with WASD to pick where you land.
Mining10 minutes, no PvP: mine, craft, gear up. Supply drop chests fall every few minutes - the coordinates show in chat.
Fight15 minutes: PvP is on and the border closes from 1000 to 200 blocks.
Overtime5 minutes: the border closes to 40, then the final circle closes to nothing.
Knocked outYour match loot drops for others and you can watch the rest - or /br leave to go back with your own things.

Rewards

1st15 Bayan Coins + 30 builder coins
2nd8 Bayan Coins + 15 builder coins
3rd4 Bayan Coins + 10 builder coins
Kills+1 Bayan Coin per kill (up to 5)

World Bosses

Sometimes a boss arrives. When it does, everyone within 50 blocks of where it's called is pulled into its arena after a 5-second countdown. Inside, players can't hurt each other, maces don't work, nothing can be built, and you keep everything if you die - you're just sent home, out of that fight (/eventboss leave also takes you home). Damage on the boss is counted, and the top 3 are announced.

Mahoraga

Mahoraga, the Divine General

SummonedBy an Owner. It is born from a white cocoon in its shrine.
Health1000 health.
AdaptationIts wheel turns when one kind of damage hurts it a lot - close combat, projectiles or abilities - and that kind does half as much from then on. Keep switching how you fight.
AttacksA wide sword cleave, leaps at whoever stays far away, heavy melee.
Rewards#1 in damage: a Paper of Reflection. #2: 15 Bayan Coins and 20 builder coins, dropped as coin orbs only they can take.
Fajita, the Gravity Warlord

Fajita, the Gravity Warlord

Arrives"⚠️ [WORLD BOSS] 🌌 THE GRAVITY WARLORD HAS ARRIVED." Gather your strongest warriors.
Health1000. Wields the Ultimate Gravity Sword.
Gravity PullDrags everyone around him in and slows them.
Gravity PushA blast that hurts and throws everyone near away. Both come faster when he's low.
LootGlowing drops for everyone: Gravity Ore and Sticks, a Paper of Reflection, enchanted golden apples, enchanted books, diamonds, netherite scrap and XP bottles, plus coin orbs.

Coin orbs

WhatBayan Coins (gold) and builder coins (aqua) drop like XP orbs - sparkles with a small number, not items.
TakingWalk near one and it flies to you; the coins go straight into your /store wallet.

Gravity Items

Fajita's Gravity Ore and Gravity Sticks craft into the gravity weapons. Only real gravity items work in these recipes, and they can't be used in normal ones.

Gravity Ore, Gravity Stick, Gravity Key, Ultimate Gravity Stick, Gravity Sword, Ultimate Gravity Sword

Crafting

Gravity Key9 Gravity Ore (fill the grid)
Ultimate Stick9 Gravity Sticks
Ultimate Gravity Sword2 Gravity Keys on top of 1 Ultimate Gravity Stick (a column)
Gravity Sword2 Gravity Ore on top of 1 Gravity Stick (a column)

Powers

Ultimate: FGravity Pull - everyone within 10 blocks is pulled to you and slowed (20 s).
Ultimate: Shift+FGravity Push - a blast that hurts and throws everyone near away (30 s).
Gravity Sword: FGravity Domain - a purple dome for 6 s where everyone else is pinned to the ground and can't jump; you move freely (60 s).
KeysWhile a gravity sword is in your hand, F and Shift+F use the sword instead of your path ability. Put it away and they're your path's again.
DamageGravity Sword 8, Ultimate 9.5 (enchant them like any sword). The powers only touch players where PvP is allowed.

Dimensions & Dungeons

Every hour a rift portal tears open somewhere in the overworld; the coordinates are posted in chat and on Discord, and anyone can walk in. Inside is a dungeon that is generated fresh every time: a chain of rooms in one of seven themes, full of custom creatures, with a random boss at the end. Keep inventory is on - if you fall, you're sent home with everything, but you can't go back into that rift.

Difficulty

Easy4 rooms + boss · 3 Rift Shards
Medium7 rooms + boss · more and stronger mobs, elites · 4 Rift Shards
Hard10 rooms + boss · the most mobs, two elites a room · 5 Rift Shards
RulesThe portal stays open 15 minutes; a rift lasts 20. PvP is on, maces don't work. Each room's door opens when its mobs are dead. Clearing the boss gives everyone left alive the shards and loot, then a 10-second countdown sends you home.

Rift Shop

SwordsWarcamp Cleaver 50 · Frost Fang 70 · Venom Edge 85 · Ember Brand 100 · Reaper's Edge 125 · Darkstone Greatblade 150 shards - each with its own effect.
AurasComing soon (200-250 shards).
WhereThe Rift Keeper at spawn.
PaperA Dimension Paper (store) opens your own portal right where you stand (Easy, Medium or Hard).

The seven themes and their bosses

Orc Warcamp Haunted Keep Spider Nest Frozen Shrine Deep Mines Sunken Ruins Infernal Forge

Pets

The Pet Merchant at spawn sells six pets at a time; the stock changes every 30 minutes (:00 and :30). Pets follow you, give a small boost, and some can be ridden. Coins buy what's in stock; gems buy any pet at any time. Once in a while the merchant has the Baby Fire Dragon.

Prices & rules

CoinsCommon 20 · Rare 40 · Epic 70 · Mythical 100
GemsAny pet, any time, for 75% of the coin price
Dragon200 coins or 150 gems - when it's in stock
Out1 pet at a time (3 different pets with Pet Slots). /pet switch <pet>

Boosts, riding, the dragon

BoostEvery pet but the dragon gives one: speed, haste, night vision, luck, swimming, water breathing, softer falls or slow saturation.
RideWolf, cassowary, Baby Happy Ghast and the adult dragon - right-click your pet and you sit on its back. Jump to climb, sneak to come down; the happy ghast flies 25 seconds and the adult dragon 20, then they rest a minute.
DragonGrows up by Minecraft days (7 to kid, 30 to adult), staying the same size. The baby walks; the kid and adult fly after you. Hit a player and the kid launches at them (1♥, every 10 s); the adult breathes blue fire and launches (3♥ through armour, every minute). The adult circles you when you stand still (/petdragon around off to stop). Never lost: when you die it sleeps where you respawn for 30 minutes.
SkinsCoats and colours for some pets are sold separately - ask staff in chat.
Every pet

HUD & icons

Your path icon sits left of your name in the tab list, above your head and in chat - hover it in chat to see someone's faction and path. The ability row sits just above your hotbar. It always shows every slot of your subclass (six for Wingless), so you can see what is still to come.

Ability row at tier 0, tier 2 and max tier
Bright iconUnlocked and ready
BracketedCurrently selected — this is what Shift+F fires
DimmedA passive ability. It is always working; it cannot be selected
RedOn cooldown. The seconds left are shown next to the name
Grey crossNot unlocked yet

Every icon

Colour tells you the path at a glance: steel for Human, white and gold for Angel, crimson for Sinner, bone-white stone for Wingless. The dots along the bottom edge of each icon are its tier.

Colour palette per path All 183 ability icons

Class emblems

Left of the ability row sits your class emblem, your faction badge and your class name, so everyone can tell at a glance what you're playing. Once you awaken a final form, its gold-framed crest replaces your class emblem. While an ability description is showing, the name steps aside for it.

The HUD with the Mage emblem, the Human badge, the name and the ability row Every class and final form emblem

Final form icons

Each row is one final form in Full Awaken order: passive, active, the two Full Awaken extras, then the ultimate. Half Awaken uses the first two and the last one, after a gold divider.

Icons for all nine final forms

Version history

Every update to the plugin, newest first, and how each one differs from the version before it.

v1.21.5 2026-10-17

- Gravity swords: while one is in your main hand, F and Shift+F use the sword's powers (RandomBayanBosses) instead of your path ability. Put it away and they're Paths' again.

v1.21.4 2026-10-17

- New path: Mahoraga (Divine General), the Owners' path, with one ability: Summon Mahoraga (10 min cooldown).

v1.21.3 2026-10-16

- Shadow Sword: stronger than netherite - 8.5 attack damage plus Sharpness V (was 7.5, no enchantment).

v1.21.2 2026-10-16

Path icons next to names, a Prideborn fix, and lighter effects for Bedrock.

Compared to v1.21.1:

v1.21.1 2026-10-11

Behind-the-scenes fixes.

Compared to v1.21.0:

v1.21.0 2026-10-11

Dimensions & Dungeons and the Pet Merchant arrive (the new RandomBayanRifts and RandomBayanPets plugins), paid ranks get their badges, and the stun, I AM ATOMIC and duplicate-tag problems are fixed.

Compared to v1.20.0:

Added

  • Dimensions & Dungeons:
    • a rift portal opens every hour (anyone may enter);
    • inside is a generated dungeon of 4, 7 or 10 rooms in one of seven themes, with a random boss at the end;
    • Rift Shards buy swords in the Rift Shop;
    • Dimension Papers open your own rift.
  • Pets:
    • the Pet Merchant at spawn, with stock that changes every 30 minutes;
    • pets follow you and give a small boost, and some can be ridden;
    • the Baby Fire Dragon grows up and, as an adult, can fly.
  • Badges: COMMON, RARE, EPIC, LEGENDARY, MYTHIC and CUSTOM have their own badges in tab and chat.

v1.20.0 2026-10-11

FFA and duels arrive (the new RandomBayanArena plugin), and each fight can be played with or without Paths.

Compared to v1.19.0:

Added

  • FFA: /ffa queue onpath or /ffa queue offpath. With 3 to 6 players, everyone goes to a random spot in the warzone. At 1 heart you're out and sent back with everything you had. The last one standing wins 2 Bayan Coins.
  • Duels: /duel <player> onpath|offpath, then /duel accept. The winner gets a Bayan Coin. Friends can watch with /duel spectate <player>, but only around the duel.
  • Tridents work in combat again, with no cooldown.

v1.19.0 2026-10-10

I AM ATOMIC says the whole line, in sync. Wingless gets stronger, and Prideborn and Lustborn now control players instead of just debuffing them. The Builder Zone opens (with the Zones, Claims and Market updates).

Compared to v1.18.0:

Changed

  • I AM ATOMIC:
    • a white ring at 30 blocks marks where the full 8 hearts reach (the magenta ring wall is the 70-block edge);
    • everyone hit sees how much damage they took and why.
  • Wingless:
    • every cooldown 25% shorter: Ground Spike 13s, Rupture 22s, Wind Step 22s, Earth Shatter 112s, Absolute Force 180s;
    • Earth Shatter now deals up to 4 hearts;
    • Absolute Force's blast is 7 hearts through any armour, diamond or netherite (it's short range).
  • Prideborn (Overlord, Absolute Pride and King's Domain unchanged):
    • Bow Before Me replaces Kneel: every enemy within 7 blocks kneels for 2.5s - frozen, head bowed, unable to attack or use abilities; 1 heart.
    • Thorn of Pride replaces Royal Decree: a golden thorn rises behind you and strikes up to 4 enemies within 10 blocks with golden lightning for 1.5 hearts each; you gain Strength I and Resistance I for 6s.
  • Lustborn (Lust's Domain unchanged):
    • Charm: the target walks toward you for 2.5s and can't attack or use abilities.
    • Temptation: pulls the target in for 1 heart and holds them for 1s.
    • Mesmerize: the target is frozen, blinded and dazed for 2s and can't act.
    • Irresistible: everyone within 8 blocks is drawn in and rooted for 1.5s; 2 hearts.

v1.18.0 2026-10-09

A new path, Hellfire; I AM ATOMIC rebuilt with its real voice line; the Monarch's shadows now rise out of the ground.

Compared to v1.17.0:

Added

  • Hellfire (a Sinner path, six abilities at 0/5/10/15/20/30 kills): *"The flames don't burn me. They obey me."*
    • Infernal Blood (passive): fire hurts half as much; lava and magma don't hurt at all, and standing in lava heals 1 heart every 2s.
    • Flame Charge: launch up to 8 blocks as a burning projectile; the first enemy hit takes 1 heart, knockback and fire.
    • Infernal Barrier: 5s of rotating flame pillars around you; touching them costs 1 heart, knockback and fire. It collapses into a burst.
    • Infernal Dash: a 5-block living-flame dash, immune to knockback; 1.5 hearts to anyone passed through, and the path burns for 2s.
    • Magma Wave: magma erupts 12 blocks forward and 5 wide: 3 hearts, knockback, Slowness and fire. The ground is never changed.
    • Hellfire Sacrifice (ultimate): give up 3 hearts of max health for 30s of Strength II, Resistance I and Fire Resistance. Every hit explodes in flame and every 5th deals 1 more heart. When it ends, Final Release: 3 hearts around you, max health back.
  • The Descent, the quest that makes anyone Hellfire: kill 30 players, bring 20 Sinner's Hearts, 10 Angel Wings and 30 Soul Fragments, and be at the top of your path. Hellfire is also sold in the store.
  • Sinner's Heart: every Sinner drops one when killed by a player (with the same 1-hour cooldown per victim as Angel Wings and Human Organs).

Changed

  • I AM ATOMIC:
    • Purple strings sweep the circle and lightning cracks along its edge.
    • A magenta ring of light rises at 70 blocks and a web of light covers the ground.
    • The Shadow's sword circles their head and leaves the halo.
    • A pillar of light with rays rises while the voice plays.
    • It goes dark, then one slash down cuts a thin line across the screen, and the blast goes off with the anime's sound.
    • The blast now reaches 70 blocks (8 hearts through any armour within 30; 8/7/5/4 hearts by armour beyond).
  • Monarch: every summon (Shadow Extraction, Army of the Dead, Shadow Legion) shouts ARISE. The shadows claw up out of black pools, starting small and growing to full size, before they fight.

v1.17.0 2026-10-09

Playtest round: I AM ATOMIC no longer launches you into the sky and gets the full anime cinematic, the Monarch picks their own army, and Wingless is toned down.

Compared to v1.16.0:

Changed

  • Shadow - I AM ATOMIC, rebuilt from the anime scene:
    • Purple circuit light crawls over the ground and pillars of light rise in a wide ring as the Shadow lifts six blocks.
    • The ground quakes: chunks of the surface tear loose and float up, turning (visual only, terrain is untouched).
    • A halo forms over the raised Shadow Sword, and the voice line plays (resource-pack sound) with "I," "AM," "ATOMIC." on screen.
    • Everything goes dark into a violet sphere, a thin beam falls, and the screen burns white with black shards (Java) as the blast goes off.
    • Damage over 60 blocks: 8 hearts through any armour within 30 blocks. From 30 to 60 blocks: 8 hearts with no, leather, gold or chain armour, 7 with iron, 5 with diamond, 4 with netherite (what most of your armour pieces are made of).
  • Monarch - new 7th ability, Shadow Legion (unlocks at 35 kills): a menu where you choose exactly which shadows rise - Hounds, Mages, Knights and Archers - up to your army size (10, +1 per iron golem and +2 per warden slain, max 20). A Hound takes 3 slots. Your last pick is remembered. It replaces Army of the Dead and Shadow Extraction while out; use it again to dismiss, and if every shadow falls it recharges (5 min).
  • Wingless:
    • Ground Spike and Rupture: 3 hearts (were 4.5).
    • Earth Shatter: at most 3 hearts per target per cast, however many waves land.
    • Absolute Force: the blast deals 4.5 hearts (was 6). Its punch bonus no longer applies to ability hits.

v1.16.0 2026-10-06

Playtest fixes: abilities hit the same through diamond, a cinematic I AM ATOMIC, a real Monarch army, easier and stronger final forms, and the Void skin for every path.

Compared to v1.15.0:

Changed

  • Shadow:
    • Shadow Assault: you blink around your target between cuts.
    • I AM ATOMIC: you rise into the sky while a giant shadow sword slowly descends above you. "I, AM, ATOMIC." appears one word at a time, then the ground below explodes.
    • Shadow Sword: a longer sword with a new, more detailed texture.
  • Monarch:
    • Shadow Extraction and Army of the Dead are toggles: use once to raise, again to dismiss. Shadows never despawn; if they all fall, the ability recharges.
    • Shadow Extraction: a Shadow Mage, Minions and Archers.
    • Army of the Dead: Mages, Knights, Minions, Archers and a giant Shadow Hound (iron-golem size and health).
    • A growing army: it starts at 10 shadows, +1 for every iron golem and +2 for every warden you slay, up to 20.
    • Monarch's Domain: raises 4 shadow pillars, 2 on each side.
    • The shadows wear hooded shadow armour with glowing eyes instead of looking like zombies.
  • Wingless: Earth Shatter deals 4-5 hearts in total.
  • Angel Knight: Holy Strike 4 hearts; Knight's Judgment 5 hearts (6 to Sinners).
  • Final forms - easier and stronger:
    • Every final-form quest needs about half as much.
    • Awakening Trial bosses go down about 20% faster.
    • The retry wait is 15 minutes.
    • The forms are reworked: the damage forms (Demon Slayer, Godslayer, Worldbreaker, Blood Lord, Abyssal King, Demon Sovereign) hit much harder. Lightbringer is the healer and support. Ophanim and Divine Oracle control the fight with real damage.
    • Every form ability now flares with a sigil in the form's colour, and ultimates with a pillar of light.
  • Void skin, per path:
    • Humans wear a void aura on head and body after each ability.
    • Angels turn corrupted: dark gold over black.
    • Wingless gets dark sculk and deepslate spikes seeping darkness, and a black hole that bursts at the end of Earth Shatter. Absolute Force brings a great black hole down onto you before it explodes.
  • Crafting: a cobweb recipe (5 string in an X).

v1.15.0 2026-10-05

Two new store paths (Shadow and Monarch), the Void skin, abilities that finally hurt armoured players, a stronger Wingless, and dashes that work in a fight.

Compared to v1.14.1:

Shadow and Monarch icons

Added

  • Shadow, a store path (Sinner), inspired by Cid Kagenou:
    • Shadow Sword: summon a blade stronger than diamond for 60s.
    • Shadow Step: a 15-block shadow dash.
    • Shadow Domain: a 10-block zone of darkness and slowness.
    • Shadow Assault: a 4-hit flurry.
    • Shadow Cloak: 10s of true invisibility.
    • I AM ATOMIC: a charged 15-block explosion.
    • Skills unlock with kills (0/5/10/15/20/30), or all at once if bought that way.
    • The Shadow Sword can't be dropped, stored or kept: it fades after 60s, on death, on logout or on a path switch.
  • Monarch, a store path (Sinner), the Shadow Monarch:
    • Shadow Extraction: 5 soldiers.
    • Dominator's Touch: 3 hearts and a pull.
    • Shadow Exchange: swap places with a soldier.
    • Monarch's Domain: buffs your army, slows enemies.
    • Army of the Dead: 10 soldiers.
    • Arise: after defeating a player, call them into your army with /rqarise <player>. They answer with /arise accept or /arise deny. Up to 2 Arisen; you can never hurt each other, and /monarchexc <player> swaps places with one, even in combat.
  • Void skin (Legendary, ₱500), a skin for every path:
    • every ability falls into the void: black and violet, smoke and ink;
    • a shadow trail while you sprint;
    • void rings on dashes and void spheres on shields;
    • a black hole crowning every ultimate.

Changed

  • Wingless is stronger:
    • Ground Spike: 4.5 hearts, 18s cooldown (was 4 hearts, 20s).
    • Rupture: 4.5 hearts, 30s cooldown (was 4 hearts, 35s).
    • Wind Step: now deals 1.5 hearts where you land, 30s cooldown (was 45s).
    • Earth Shatter: up to about 9 hearts, 150s cooldown (was about 6.5 hearts, 180s).
    • Absolute Force: 6 hearts, a 25% punch bonus, 240s cooldown (was 5 hearts, 20%, 300s).
  • Other light hitters were raised a little:
    • Shield Bash (Guardian): 2 hearts (was 1.25).
    • Royal Decree (Prideborn): 2.25 hearts (was 1.5).
    • Holy Chain (Angel Warden): 1.5 hearts (was 1).
  • /ascension and /ability now work while combat-tagged.
  • Buying an Ascension now also finishes the Ascension quest, so nobody is left "on the quest" with an Ascension already in hand.

Fixed

  • Dashes and blinks work while combat-tagged.

v1.14.1 2026-10-05

Hotfix: quest NPCs could be pushed around by abilities.

Compared to v1.14.0: abilities that push or pull people could shove the quest NPCs (final-form NPCs and the Ascension NPC) off their spots. They now stay exactly where staff put them.

Fixed

  • Push, pull, knock-up and pin effects no longer move quest NPCs or decoy clones.
  • If anything else moves a quest NPC (an explosion, a wind charge), it snaps back to its spot within a quarter of a second.

v1.14.0 2026-10-04

New: the Premium Scroll, for keeping more than one path.

Compared to v1.13.5: a path could only be replaced. A new paper or a bought path such as Wingless threw away the one you had. With the Premium Scroll you save paths in slots and switch between them whenever you're out of combat. Each path comes back exactly as you left it.

The /premiumscroll menu

Added

  • Premium Scroll (shop, ₱200). Opens with /premiumscroll and comes with 3 slots. You can buy a 4th (₱350) and a 5th (₱450).
  • The menu works like a homes menu:
    • click an empty slot to save the path you're playing;
    • click a saved slot to switch to it;
    • press the red button under a slot to delete it (click twice).
  • A saved path keeps everything: its kills and tier, its final form with the Full/Half choice, and its cooldowns. Cooldowns keep running while a path is stored, so switching never skips one.
  • Your Ascension, skins and quests are yours, not the path's. They stay with you on every path.
  • Rules:
    • no switching in combat;
    • no switching during an Awakening Trial or the Path Spin;
    • 60 seconds between switches.
  • Switching away from a path you haven't saved asks you to confirm, because that path would be lost.
  • A deleted slot is gone for good. The only way back is to be on that path again and save it again.
  • Buying a new path or using a paper never touches your saved slots. The new path just starts unsaved.

v1.13.5 2026-10-04

Invisible players no longer get exposed by two passive glows.

Compared to v1.13.4: Blood Sense and the Demon Slayer brand put a real Glowing effect on their targets, which outlines a player for everyone, invisible or not. So an invisible player who took a hit near a Blood Hunter, or a Sinner hit by a Demon Slayer, lit up for the whole server. They now skip players who have Invisibility.

Fixed

  • Blood Sense (Blood Hunter) no longer makes wounded invisible players glow.
  • The Demon Slayer brand still stacks on invisible Sinners, but no longer makes them glow.

v1.13.4 2026-10-03

Hotfix: abilities that hurt players, the two domain blocks and Demon Sovereign's minions did nothing in open land.

Compared to v1.13.3: every spot that wasn't inside a WorldGuard region was treated as a no-PvP zone. So hostile abilities skipped players anywhere in the open world, Prideborn's and Lustborn's domains fell back to particles, and Demon Sovereign's minions refused to attack players. v1.13.4 only counts a spot as no-PvP where a region really turns PvP off.

Fixed

  • Abilities that damage or affect enemies now work against players in the open world and in the warzone. The peaceful side and the spawn area stay protected.
  • Prideborn's Throne and Lustborn's Domain build their real block domes again instead of only particles.
  • Demon Sovereign's minions (Conscript, Infernal Court, Crown of Ash fire) attack players again.
  • The RandomBayan logos at the top of the scoreboard and tab list showed as a missing-character box, because Minecraft can't draw font images bigger than 256 px. They now show properly (server pack fix; the plugin itself is unchanged by this).

v1.13.3 2026-10-03

Hotfix: a staff reset left the Ascension bar on.

Compared to v1.13.2: a reset player who picked a faction again still had their Ascension, its level and a bar that kept its charge, because Ascension is separate from the path. v1.13.3 clears the bar and any awakening on every reset, and lets staff remove the Ascension too.

v1.13.2 2026-10-03

Hotfix: Ascension auras were nearly invisible.

Compared to v1.13.1: an awakened player's aura was drawn only twice a second, with a few particles, and mostly behind their back or inside their own head, so in first person it looked like nothing was happening. v1.13.2 draws it ten times a second, around the feet and body where you can see it yourself.

Fixed

  • Awakened Ascensions now show a clear aura the whole time:
    • every Ascension: a turning ring at your feet and a spiral climbing your body;
    • Seraphic: golden wings and flames;
    • Crimson: red-and-black spikes pulsing around your feet;
    • Void: a counter-turning rift ring;
    • Tempest: sparks and small lightning strikes beside you.
  • The aura is bigger at the full upgrade (50 uses).

v1.13.1 2026-10-03

Hotfix: the Wyrmfire dragon didn't appear.

Compared to v1.13.0: with Wyrmfire equipped, Absolute Force showed no dragon and its 5-heart hit never landed. The bigger dragon asked for a particle larger than Minecraft allows, which stopped the effect on its first frame. v1.13.1 caps every particle size, and the hit now lands even if an effect ever fails.

Fixed

  • Wyrmfire's Absolute Force: the giant dragon head shows and bites, and its damage lands.

v1.13.0 2026-10-03

Ability skins, and Wingless back to its own look.

Compared to v1.12.0: v1.12.0 made every Wingless burn, but the fire and dragons were meant to be an optional look. v1.13.0 brings back Wingless's original stone-and-wind effects and moves the fire into Wyrmfire, the first Legendary ability skin. Five more skins launch with it. Absolute Force's Wyrmfire dragon is now big enough to surround the caster.

Every skin

Added

  • Ability skins, cosmetic only (damage and cooldowns never change), bought once and kept forever, and giftable:
    • Basic (₱150): Inferno, Frost, Verdant. New colours for every ability.
    • Deluxe (₱250): Eclipse, Abyssal. New colours, particles and a signature sound.
    • Legendary (₱350): Wyrmfire, Wingless only. Fire spikes, rings of flame, the fire dragon, and a giant dragon-head bite.
  • /pathskin to wear or swap your skins.

Changed

  • Wingless looks the way it did before v1.12.0 again. The fire look is the Wyrmfire skin.
  • Wyrmfire's Absolute Force dragon is about twice as big, gapes wider and turns as it rises, so its jaws close around everyone near the caster.

v1.12.0 2026-10-03

Wingless burns, and Path Ascension arrives.

Compared to v1.11.1: Wingless's abilities were grey stone and white wind. Now every spike is wreathed in fire, Rupture leaves rings of fire, Earth Shatter ends with a fire dragon, and Absolute Force is a flaming dragon head biting out of the ground. The damage and cooldowns haven't changed. Path Ascension is also new: a power separate from your path, with its own bar and an awakening.

The Ascension bar above the HUD

Added

  • Path Ascension: four Ascensions (Seraphic, Crimson, Void, Tempest). Fill the bar by fighting players, then /ascension to awaken: stronger, with an aura, until the rainbow bar runs dry. Every 5 awakenings levels it up (longer awakenings), and 50 is the full upgrade. /ascension info shows yours.
  • Somewhere in the world, a figure decides who is worthy of an Ascension.

Changed

  • Wingless is fire-themed: flaming spikes (magma and stone), a ring of fire after each Rupture ring, fire paths beside Earth Shatter and a fire dragon rising from its last spike to face you, Absolute Force's dragon-head bite, a flame trail on Wind Step, and flames at your feet.

v1.11.1 2026-10-02

Fixes from the first playtest: missing item textures and HUD clashes.

Compared to v1.11.0: coming to randombayan-smp from bayancraft-real or corrupted-smp left that server's resource pack loaded, and its item models showed as purple-and-black squares (the iron sword in the path menu). Other plugins' messages also replaced the ability bar. v1.11.1 removes the leftover packs on join and shows those messages next to the ability bar instead.

Fixed

  • Joining from another server no longer keeps that server's resource pack, so items like the iron sword look normal again.
  • Messages from other plugins (newbie protection, combat timers, ender pearl cooldowns, teleport countdowns, mcMMO) no longer wipe the ability bar. They appear as a short tag after it for a few seconds.

v1.11.0 2026-10-02

Bedrock ability icons, store papers and the Path Selector.

Compared to v1.10.0: Bedrock players could not use the HUD icons, because their page clashed with another server's pack. v1.11.0 gives Bedrock its own pages, so once the Bedrock pack is installed they see the same icons and emblems as Java players. It also makes every store paper deliverable to offline players and adds the Paper of Destiny, which lets you choose your exact path.

The Paper of Destiny

Added

  • Paper of Destiny (Path Selector): pick any path of any faction instead of spinning for one. The Path Spin still plays and lands on your pick. Kills reset to 0, and it can't be used on a final form or Wingless, just like reroll papers.
  • Bedrock players get the ability icons, final-form icons and class emblems once the new Bedrock pack is installed on the proxy.

v1.10.0 2026-10-02

Class emblems on the HUD and the website.

Compared to v1.9.0: v1.9.0's HUD showed only the ability icons, so nothing on screen said which class you were. v1.10.0 adds a class emblem left of the ability row, with your faction badge and class name. There are 34 new pieces of art in all: an emblem for every class and final form, plus the three faction badges. Abilities, data and balance are unchanged.

The class emblems

Added

  • Class emblems left of the ability row: your class's crest (your final form's gold crest once you've awakened), your faction badge (Human shield, Angel halo, Sinner horns) and your class name. While an ability description is showing, the name steps aside for it.
  • The website shows every emblem on its class and form card, faction badges on the faction headings, and a full emblem gallery with a HUD example.

v1.9.0 2026-10-02

Sinner final forms, final-form icons on the website, and a tester reset command.

Compared to v1.8.1: v1.8.1 had six final forms (Human and Angel), and the Sinner NPCs said "Coming soon". In v1.9.0 all nine forms are live. The Sinner wave brings Demon Sovereign (the first ability set with mobs fighting for a player), Blood Lord and Abyssal King, each with its own Awakening Trial under a red glass dome. Staff also get a one-command way to replay the faction pick and Path Spin.

Icons of all nine final forms

Added

  • Sinner final forms, 5 abilities each:
    • Demon Sovereign: Dominion, Conscript, Tribute, Crown of Ash, Infernal Court.
    • Blood Lord: Crimson Tide, Blood Pact, Hemorrhage, Sanguine Shroud, Scarlet Reign.
    • Abyssal King: Void Touched, Devouring Rift, Null Step, Abyssal Gaze, The Abyss.
  • Minions for the Demon Sovereign. A conscripted mob or a Hellguard fights for you for 45 seconds and goes after whoever you hit or whoever hits you. It never attacks you, never attacks a player you aren't fighting, and never attacks anyone on the peaceful side.
  • Sinner Awakening Trials: The Tyrant of Ash (kill its court first), The Crimson Count (every hit it lands heals it) and The Hollow King (don't stay at the edge).
  • Sinner form quests: max out your Sinner path, 15 Angel kills, 30 Soul Fragments, and an offering (Ghast Tears, Blocks of Redstone or Ender Pearls).
  • The website shows every final form's icons, on each form's card and in a full grid.

Changed

  • Sinner trial domes are red glass.

v1.8.1 2026-09-29

Abilities respect PvP-off areas, for the new peaceful half of the world.

Compared to v1.8.0: v1.8.0 abilities could hit, pull, freeze or debuff any player in range, wherever they stood. WorldGuard only blocked the damage part, and only at the victim's spot. v1.8.1 leaves players alone whenever either the caster or the target stands where PvP is off. That covers the peaceful (west) half, spawn and any safe region. Mobs and trial bosses are unaffected.

Changed

  • Hostile abilities no longer pick a player target when either of you stands where PvP is off. This covers targeted abilities, area attacks and form abilities.
  • Domains (Celestial, Lust's Domain, Ophanim's Throne and the others) don't affect players standing where PvP is off, whether the effect is a buff or a debuff.
  • Prideborn and Lustborn domes no longer build their block shell when it would seal in a player standing where PvP is off. The domain walls still show.
  • Holy Heal can still target players on the peaceful side.

v1.8.0 2026-09-28

Awakening choice, Angel final forms, reworked Chain of Earth, faction-coloured trial arenas.

Compared to v1.7.0: v1.7.0 gave every evolved player their subclass's 5 abilities plus the form's 3. v1.8.0 makes that one of two choices. Winning a trial now opens a choice screen: Full Awaken (the form's 5 abilities only; the old path is gone) or Half Awaken (the old path's 5 plus the form's 3, exactly the v1.7.0 kit). The choice is permanent. The Angel wave (Ophanim, Lightbringer, Divine Oracle) is released with its trials, and each Human form gains the two Full Awaken abilities.

The Angel and Human final-form icons

Added

  • Full / Half Awaken choice screen. It appears right after winning a trial, can't be skipped (it reopens until you choose), and asks you to click twice to confirm. Players who evolved before v1.8.0 get it the next time they join.
  • Two Full Awaken abilities for each Human form:
    • Demon Slayer: Blade Dance and Hunter's Instinct.
    • Godslayer: Earthen Prison and Bedrock Skin.
    • Worldbreaker: Meteor Fist and Seismic Stride.
  • Angel final forms, 5 abilities each:
    • Ophanim: Wheels of Fire, Gaze, Seraphic Wheel, Radiant Halo, Throne of Wheels.
    • Lightbringer: Bulwark, Radiant Charge, Aegis, Guiding Light, Dawnbreak.
    • Divine Oracle: Foresight, Fate Thread, Omen, Clairvoyance, Prophecy.
  • Angel Awakening Trials: The Burning Wheel, The Unbroken Sentinel and The Seer.
  • Angel form quests: max out your Angel path, 15 Sinner kills, 30 Soul Fragments, and an offering (Blaze Rods, Gold Blocks or Amethyst Shards).
  • Angel support abilities never heal or buff anyone who has traded blows with you in the last 10 seconds.

Changed

  • Chain of Earth is now a real chain of interlocking links that latches on and slowly drags the target all the way to you, pulling flyers out of the sky on the way. It deals 3 hearts and Slowness III when they arrive. Unstoppable targets snap the chain.
  • Trial arenas: Human trials are domed in glowstone and Angel trials in white glass. Previously every trial used tinted glass.
  • The final-form NPC menu shows all five abilities and marks which ones are Full Awaken only.
  • /path and the tutorial book show whether you took Full or Half Awaken.
  • After Full Awaken, subclass passives that live outside the ability list turn off: Ranger's bow boosts and the Assassin Strength cap.

Fixed

  • Nothing outstanding from v1.7.0's live run: it logged no plugin errors.

v1.7.0 2026-09-27

Final forms, wave 1 (Human).

Compared to v1.6.2: v1.6.2 only had quests and the Wingless secret path. v1.7.0 adds the first final forms: a quest, then a solo boss trial, then a permanent form with three extra abilities. It also adds a server-wide particle limiter.

The Human final-form icons

Added

  • Demon Slayer (Slayer's Mark, Sever, Final Breath), Godslayer (Grounded, Chain of Earth, Refusal) and Worldbreaker (Momentum, Sunder, Unstoppable).
  • Form quests at the /secretpath NPCs: max out your Human path, player kills, 30 Soul Fragments and an item offering.
  • Soul Fragments: a tradeable item. Bosses drop them, other hostile mobs rarely do, and spawner mobs never do.
  • Awakening Trials: a 5-minute solo boss fight in a sealed arena. You keep your items if you die, and can retry after 30 minutes. The bosses are the Hollow Demon, the False Seraph and the Stone Colossus.

Changed

  • Reroll papers can't be used by a player with a final form, and Envious can't copy form abilities.

v1.6.2 2026-09-26

Wingless polish and descriptions on the HUD.

Compared to v1.6.1: ability descriptions move from chat to the HUD, and the Wingless spikes are bigger.

The HUD at tier 0, tier 2 and max tier

Changed

  • Earth Shatter: more and taller spike columns, ending in a 7-block spike.
  • Rupture: four rings of spikes ripple outward after the windup.
  • Wingless spike hits spray red from the victim.
  • Ability descriptions appear under the HUD icons for about 4 seconds instead of in chat.

Added

  • /pathdescription chat|hud true|false: per-player description toggles.

v1.6.1 2026-09-26

Assassin Strength cap and new Celestial visuals.

Compared to v1.6.0: a balance rule for Assassins and a visual overhaul for Celestial. The abilities' numbers don't change.

Assassin ability icons
Assassin
Celestial ability icons
Celestial

Changed

  • Assassins can hold at most Strength I. Stronger potions are refused and the bottle is kept.
  • Celestial: all five domains are redrawn to match the admin's reference images (comet dome, pressure dome, purple flame vortex, golden pillar, heaven tree).

v1.6.0 2026-09-26

Quests, Wingless and the secret NPCs.

Compared to v1.5.0: the first content beyond the subclass kits: a quest system and the first secret path.

The Wingless kit

Added

  • /questpath: a clickable quest menu (accept, track, turn in, abandon) that works on Bedrock too. The tracked quest shows as a bar at the top of the screen.
  • Wingless: an Angel who finishes The Fall becomes Wingless, a secret Sinner path with 6 abilities.
  • Angel Wings and Human Organs drop from player kills, beside the body rather than in the grave.
  • /secretpath quest NPCs for all nine final forms, each showing "Coming soon" until its form is released.

v1.5.0 2026-09-24

Vanish, Death Strike and sealed domes.

Compared to v1.4.0: fixes to Assassin and to the Prideborn/Lustborn domes found in the v1.4.0 playtest.

Assassin ability icons
Assassin
Prideborn ability icons
Prideborn
Lustborn ability icons
Lustborn

Fixed

  • Vanish now keeps armour hidden, even when gear changes or players come into view.
  • Death Strike: a clone of the assassin circles the target and slashes it. Every slash now lands, for 5 hearts unarmoured and 4 in iron or better.
  • Prideborn and Lustborn domes are full spheres. They seal underground, restore water and lava exactly, can't be dug through, and can't be crossed with pearls or chorus fruit.

v1.4.0 2026-09-23

Stability release after the v1.3.0 crash.

Compared to v1.3.0: fixes the particle bug that broke 16 abilities and filled the disk with log spam, and adds guards so that kind of bug can't come back.

Prideborn ability icons
Prideborn
Lustborn ability icons
Lustborn
Assassin ability icons
Assassin

Fixed

  • 16 abilities that failed because of one bad particle call work again.
  • A failing ability can no longer be fired every tick with no cooldown.

Added

  • Real block domes for Prideborn (gold) and Lustborn (pink glass). They only replace air and are restored afterwards, even after a crash.
  • Assassin: Smoke Bomb is a lingering cloud, Vanish hides armour, and Death Strike becomes a cinematic.

v1.3.0 2026-09-21

Path Spin and the first balance pass.

Compared to v1.2.0: a new path-reveal animation, and fixes for every kit the admin reported as weak or broken.

Slothborn ability icons
Slothborn
Glutton ability icons
Glutton
Celestial ability icons
Celestial
Seraph ability icons
Seraph
Divine Saint ability icons
Divine Saint
Angel Warden ability icons
Angel Warden
Envious ability icons
Envious

Added

  • Path Spin: after picking a faction, its seven paths reel across the screen before landing on yours. Then you're handed a Path Tutorial Book.
  • Domains get real walls: a rotating wall, a dome cap and a collapse animation. Lust's Domain and Heavenly Prison drag escapees back.

Changed

  • Angel abilities hit every enemy, with a bonus against Sinners. They used to ignore everyone else.
  • Big reworks for Slothborn (real time control), Glutton, Celestial, Seraph (damage, and no more fall deaths), Divine Saint (3 actives) and Angel Warden.
  • Envious's decoy is a player-model NPC in the caster's skin.
  • Royal Decree, Shield Bash and Hero's Strike push much harder.

v1.2.0 2026-09-20

Admin testing tools, Bedrock controls and anti kill-farming.

Compared to v1.1.1: makes the plugin testable without farming kills, and playable on Bedrock.

Every ability icon

Added

  • /ability gui: a tap-to-cast menu for Bedrock players.
  • Anti kill-farm: by default each victim counts once, ever.
  • The public documentation page.

v1.1.1 2026-09-20

Config migration fix.

Compared to v1.1.0: new config keys and messages are added to existing configs. v1.1.0 silently skipped 17 of them.

v1.1.0 2026-09-20

HUD rebuild and audit fixes.

Compared to v1.0.0: the HUD shows your whole kit, and a spec audit fixed a server crash and an item-duplication bug.

Envious ability icons
Envious
Ranger ability icons
Ranger

Changed

  • The HUD shows all 5 slots: locked, passive, selected and cooldown states, and icons once the resource pack is merged.
  • Abilities that find no target keep their cooldown.

Fixed

  • Two Envious players copying each other could crash the server.
  • Mirror Image decoys dropped real copies of your gear.
  • Quick Shot and Eagle Eye boosted every projectile, ender pearls included.
  • Abilities could be cast through walls.

Added

  • /ability with use, next, list and slot numbers, for Bedrock.

v1.0.0 2026-09-20

First release.

Compared to before: randombayan-smp's own plugin. Pick Human, Angel or Sinner on first join, get a random subclass (21 in all, 105 abilities), and unlock abilities by defeating players.

The path colour palettes

Added

  • The three factions and 21 subclasses, 5 abilities each, unlocking at 5 / 10 / 15 / 20 kills.
  • F cycles your ability and Shift+F fires it. /path shows your progress.
  • Reroll papers, and PlaceholderAPI placeholders.
RandomBayanPaths for randombayan-smp · 21 subclasses + Wingless · 183 abilities · generated from the plugin's own ability registry · what's coming next