Plugins › RandomBayan Rifts

RandomBayan Rifts

v1.1.0
October 16, 2026

Dimensions & Dungeons: an hourly rift portal (and Dimension Paper items) opens a dungeon that is generated fresh every time - themed rooms, six room layouts, elites and bosses with phases, Rift Shards and a sword shop. Needs ModelEngine; the creature models shown are our server's and are not included.

Buying it

Requirements: Paper 26.x (Velocity for Network). Some plugins use optional integrations (PlaceholderAPI, WorldGuard, Citizens, ModelEngine, DiscordSRV) - ask us before buying.

What you get: the plugin jar, its config and a setup guide, sent by staff on Discord after payment. One server network per purchase; please don't share or resell it.

Version history

Orc Warcamp
Orc Warcamp
Haunted Keep
Haunted Keep
Spider Nest
Spider Nest
Frozen Shrine
Frozen Shrine
Deep Mines
Deep Mines
Sunken Ruins
Sunken Ruins
Infernal Forge
Infernal Forge

v1.1.0 - 2026-10-16

Admin reports from the first week.

  • Mobs no longer fight each other: rift mobs can't hurt other rift mobs (stray arrows started mob-vs-mob fights) and only ever target players.
  • The Mutant Wither Skeleton fights with its two swords: skeleton bases got a bow (so it shot arrows); now two iron swords. The boss version's arrow volley is a sword charge.
  • No maces in rifts: mace hits do nothing inside a rift (rift.block-mace).
  • Nothing teleports out: vanilla teleporting (the Enderstalker's enderman base) is blocked, and a rift mob found outside its rift is removed.
  • Clear end countdown: after the boss (and when time runs out) a 10 s "Returning home" boss bar with ticks, plus chat at 10 and 3 s (was a silent 30 s).
  • Portals stay open 15 minutes (was 10).
  • Hourly portal ring fixed: its blocks vanished when nobody was near the spot (the chunk unloaded); the ring now rebuilds itself. Portal particles only go to players within 48 blocks.
  • Rift teleports can't be refused any more: another plugin sometimes cancelled the teleport into a rift or home; ours now go through and the log names the plugins at that priority ([tp] ...).

v1.0.3 - 2026-10-12

  • Deaths keep everything, guaranteed: what a player carries is saved when they die in a rift. If keep-inventory was switched off by another plugin it is put back (and logged), and if they still respawn with fewer items the saved inventory and levels are restored ([death] restored ... in the log). Survives a quit before respawning.
  • Staff can watch rifts: players with rbrifts.spectate (default op) may /tp into a running rift without being sent home; they are not counted, don't open rooms and get no rewards. New /rift admin tp <player> and /rift admin list (who is inside each rift).

v1.0.2 - 2026-10-11

  • Portal entry checks the teleport: when another plugin refused it, the player was told "You entered the rift" every tick while still standing outside. Now they get one "couldn't pull you in" message (3 s quiet), the refusal is logged, and the return point / participant list are only set once they are really inside.
  • Messages missing from an older live config fall back to the jar's defaults.
  • Rift end could drop a player into the void: if another plugin refused the teleport home (JustCombat blocks teleports of combat-tagged players) they stayed on the slot while it was cleared. Players are now untagged first, the return point is kept until the teleport succeeds, anyone left in the rift world outside a running rift is sent home every 2 ticks, and void damage there is cancelled.
  • Room gates are now joined iron bars: placed without block updates they were loose thin posts players could slip between.

v1.0.1 - 2026-10-11

  • /rift shop removed for players: the Rift Shop is only at the Rift Keeper at spawn (staff can still open it with the command).

v1.0.0 - 2026-10-11

First release, built from the admins' answers R1-R12.

  • Portals:
    • one per hour (Easy 50% / Medium 35% / Hard 15%) at a random overworld spot, never the Builder Zone or spawn; announced in chat and on Discord; anyone may enter;
    • Dimension Paper per difficulty.
  • Dungeons: generated rooms (4/7/10 + boss) in seven themes. Mobs scale with difficulty, and Medium and Hard add elites.
  • Bosses: 13, each with config attacks and animations. The Cursed One has three phases.
  • Rewards: Rift Shards 3/4/5 plus loot. Rift Shop with six swords (50-150 shards); auras coming soon.
  • Rules: keep inventory; a death sends you home and locks you out; /back is blocked for 2 minutes after a rift death.