RandomBayan Zones
v1.4.0
October 10, 2026
Splits your world into a peaceful half and a warzone, plus a Builder Zone; zone RTPs, crossing titles and particle curtains (WorldGuard).
Buying it
Requirements: Paper 26.x (Velocity for Network). Some plugins use optional integrations (PlaceholderAPI, WorldGuard, Citizens, ModelEngine, DiscordSRV) - ask us before buying.
What you get: the plugin jar, its config and a setup guide, sent by staff on Discord after payment. One server network per purchase; please don't share or resell it.
Version history

1.3.0 — 2026-10-10
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The Builder Zone: the split world's strip at z ≥
builder.line-z(17000), both halves.-
WorldGuard region
rbz_builder(created and repaired on start): pvp, TNT, creeper and other explosions, ghast fireballs, dragon damage, fire spread and lava fire denied; every hostile mob inbuilder.deny-spawncan't spawn; passthrough allow. - Spawners can't be placed there.
-
Gold title and particle curtain at the line; locator bar hidden there; placeholder
builder.
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WorldGuard region
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/rtpbuilder (
rbzones.rtp.builder, everyone): a random spot in the strip. /rtppeace and /rtpwar stay north of the line.
1.2.0 — 2026-10-09
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/rtpnether (VIP perk, permission
rbzones.rtp.nether): a random spot anywhere inside the Nether border. It scans y 32–100 for solid ground with two blocks of air above, never on the bedrock roof and never next to lava. Same cooldown as /rtppeace, and JustCombat'srtp*block stops it while tagged. -
Config (optional):
rtp.nether-world(world_nether),rtp.nether-edge-margin(200),rtp.nether-max-attempts(30), messagessearching-netheranddone-nether.
1.1.2 — 2026-10-03
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Fix: PvP was blocked everywhere outside a WorldGuard region. The attacker-side guard used
testState(PVP), which is false both where pvp is denied and where no region sets it at all. So every unclaimed spot, including the whole warzone, counted as "peaceful" for the attacker ("You can't attack players while standing on the peaceful side"). It now blocks only on an explicitDENY, matching WorldGuard's own pvp check. -
This affects melee and projectile hits, harmful splash potions and clouds, fishing-rod pulls, and the
/zones info"PvP here" line.
1.1.1 — 2026-10-03
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Diagnostics for "can't hit after /rtpwar":
- every /rtppeace and /rtpwar logs the landing spot and its zone
- every hit the peaceful-side guard blocks logs the attacker's coordinates, zone and the WorldGuard regions there (with their pvp flag)
1.1.0 — 2026-10-03
- /rtppeace and /rtpwar.
v1.0.0 - 2026-09-29
First release: one Overworld, a peaceful west half and a warzone east half, separated at x = 0 with free travel between them.
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PvP: WorldGuard region
rbz_peaceful(x < 0, full height) withpvp denyandpassthrough allow. Passthrough keeps the region from blocking building. JustCombat already treats anypvp denyarea as a safe zone, so combat-tagged players get its red-glass barrier and push-back at the line, and can't pearl across. An attacker-side guard also stops anyone standing on the peaceful side from hurting a warzone player with bows, splash or lingering potions, TNT or fishing rods. - Locator bar: the gamerule is on in the Overworld, Nether and End. Peaceful players are hidden from the bar and can't see anyone on it. This uses a transient x0 modifier on both waypoint ranges, which is never saved to playerdata.
- Border: a title and sound when you cross, and a particle curtain for players within 24 blocks of the line.
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Ores: each Overworld chunk is processed once, the first time it loads.
- Peaceful chunks keep 1 diamond ore and the rest revert to stone or deepslate.
- Warzone chunks grow every ore vein to x1.75, replacing only natural stone next to existing ore.
- Ships in dry-run mode, which only counts.
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/zones info(everyone),/zones chunk|stats|region [recreate]|reload(op). Placeholders%rbzones_zone%and%rbzones_zone_plain%. - The Nether and End are warzone everywhere. Worlds not listed (the Void lobby) are left alone.
